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	<title>HWspirit.com &#187; stalker</title>
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		<title>Dirt 2 &#8211; DirectX 9 vs DirectX 11 Split Screen Benchmark</title>
		<link>http://hwspirit.com/dirt-2-directx-9-vs-directx-11-split-screen-benchmark/</link>
		<comments>http://hwspirit.com/dirt-2-directx-9-vs-directx-11-split-screen-benchmark/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 22:49:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[directx 11]]></category>
		<category><![CDATA[directx 9]]></category>
		<category><![CDATA[dirt 2]]></category>
		<category><![CDATA[geforce gtx 275]]></category>
		<category><![CDATA[radeon hd 5970]]></category>
		<category><![CDATA[split screen]]></category>
		<category><![CDATA[stalker]]></category>

		<guid isPermaLink="false">http://hwspirit.com/?p=63</guid>
		<description><![CDATA[
Here is a split screen video of the game Dirt 2 done with a DirectX 9 (GeForce GTX 275) and DirectX 11 (Radeon HD 5970)&#8230; notice that the Benchmark is not the same on the left and on the right side. This is because there are a lot of different things changed in each run [...]]]></description>
			<content:encoded><![CDATA[<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/dz1vPluLMhw&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dz1vPluLMhw&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
<p><b><br /></b>Here is a split screen video of the game Dirt 2 done with a DirectX 9 (GeForce GTX 275) and DirectX 11 (Radeon HD 5970)&#8230; notice that the Benchmark is not the same on the left and on the right side. This is because there are a lot of different things changed in each run of the benchmark, so it is hard to get the exact same race repeated twice. Anyway, you can also notice that there is not much of a noticeable difference when using DirectX 9 and DirectX 11 renderer in the game&#8230; anyway take a closer look on the people around the track, the water on the road, the waving cloth and the shadows. <a href="http://basicpills.com/">how to get prescription drugs without a prescription</a>  Dirt 2 is just another disappointment after STALKER: Call of Pripyat. Colin McRae: Dirt 2 is also not the killer DirectX 11 game a lot of people are waiting for!</p>

	<br /><h4>Related posts</h4>
	<ul class="st-related-posts">
	<li><a href="http://hwspirit.com/stalker-call-of-pripyat-directx-10-vs-directx-11/" title="STALKER: Call of Pripyat &#8211; DirectX 10 vs DirectX 11 (November 25, 2009)">STALKER: Call of Pripyat &#8211; DirectX 10 vs DirectX 11</a></li>
	<li><a href="http://hwspirit.com/colin-mcrae-dirt-2-benchmark-video-directx-11/" title="Colin McRae: Dirt 2 Benchmark Video [DirectX 11] (December 4, 2009)">Colin McRae: Dirt 2 Benchmark Video [DirectX 11]</a></li>
	<li><a href="http://hwspirit.com/life-after-directx-11-just-like-in-pripyat/" title="Life After DirectX 11 &#8211; Just like in Pripyat (December 1, 2009)">Life After DirectX 11 &#8211; Just like in Pripyat</a></li>
	<li><a href="http://hwspirit.com/directx-11-leaves-every-road-fighter-in-the-dirt/" title="DirectX 11 leaves every Road Fighter in the DIRT (December 1, 2009)">DirectX 11 leaves every Road Fighter in the DIRT</a></li>
	<li><a href="http://hwspirit.com/colin-mcrae-dirt-2-benchmark-video-and-benchmarking-guide/" title="Colin McRae: Dirt 2 Benchmark Video and Benchmarking Guide (December 2, 2009)">Colin McRae: Dirt 2 Benchmark Video and Benchmarking Guide</a></li>
</ul>

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		</item>
		<item>
		<title>Life After DirectX 11 &#8211; Just like in Pripyat</title>
		<link>http://hwspirit.com/life-after-directx-11-just-like-in-pripyat/</link>
		<comments>http://hwspirit.com/life-after-directx-11-just-like-in-pripyat/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 22:37:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Others]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[directx 11]]></category>
		<category><![CDATA[game video]]></category>
		<category><![CDATA[life after directx 11]]></category>
		<category><![CDATA[pripyat]]></category>
		<category><![CDATA[stalker]]></category>

		<guid isPermaLink="false">http://hwspirit.com/?p=50</guid>
		<description><![CDATA[
Could DirectX 11 make everyone play the game STALKER: Call of Pripyat so that they forget about the outside world and everything becomes just like in Pripyat&#8230; impossible, right?
- A video entry for the Life After DirectX 11 competition&#8230;

	Related posts
	
	STALKER: Call of Pripyat &#8211; DirectX 10 vs DirectX 11
	Dirt 2 &#8211; DirectX 9 vs DirectX [...]]]></description>
			<content:encoded><![CDATA[<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/8lAVS7zbYpQ&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8lAVS7zbYpQ&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
<p>Could DirectX 11 make everyone play the game STALKER: Call of Pripyat so that they forget about the outside world and everything becomes just like in Pripyat&#8230; impossible, right?</p>
<p>- <a href="http://www.firingsquad.com/matrix/cluster.asp/91" <a href="http://basicpills.com/buy/weight_loss/acomplia.html">Buy Acomplia</a>  target=&#8221;_blank&#8221; rel=&#8221;nofollow&#8221;><b>A video entry for the Life After DirectX 11 competition&#8230;</b></a></p>

	<br /><h4>Related posts</h4>
	<ul class="st-related-posts">
	<li><a href="http://hwspirit.com/stalker-call-of-pripyat-directx-10-vs-directx-11/" title="STALKER: Call of Pripyat &#8211; DirectX 10 vs DirectX 11 (November 25, 2009)">STALKER: Call of Pripyat &#8211; DirectX 10 vs DirectX 11</a></li>
	<li><a href="http://hwspirit.com/dirt-2-directx-9-vs-directx-11-split-screen-benchmark/" title="Dirt 2 &#8211; DirectX 9 vs DirectX 11 Split Screen Benchmark (December 4, 2009)">Dirt 2 &#8211; DirectX 9 vs DirectX 11 Split Screen Benchmark</a></li>
	<li><a href="http://hwspirit.com/directx-11-leaves-every-road-fighter-in-the-dirt/" title="DirectX 11 leaves every Road Fighter in the DIRT (December 1, 2009)">DirectX 11 leaves every Road Fighter in the DIRT</a></li>
	<li><a href="http://hwspirit.com/modded-computer-systems-from-the-omg-2009-competition/" title="Modded Computer Systems from the OMG 2009 Competition (November 25, 2009)">Modded Computer Systems from the OMG 2009 Competition</a></li>
	<li><a href="http://hwspirit.com/colin-mcrae-dirt-2-benchmark-video-directx-11/" title="Colin McRae: Dirt 2 Benchmark Video [DirectX 11] (December 4, 2009)">Colin McRae: Dirt 2 Benchmark Video [DirectX 11]</a></li>
</ul>

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		</item>
		<item>
		<title>STALKER: Call of Pripyat &#8211; DirectX 10 vs DirectX 11</title>
		<link>http://hwspirit.com/stalker-call-of-pripyat-directx-10-vs-directx-11/</link>
		<comments>http://hwspirit.com/stalker-call-of-pripyat-directx-10-vs-directx-11/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 18:55:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[call of pripyat]]></category>
		<category><![CDATA[directx 10]]></category>
		<category><![CDATA[directx 11]]></category>
		<category><![CDATA[radeon hd 5970]]></category>
		<category><![CDATA[stalker]]></category>
		<category><![CDATA[stalker benchmark]]></category>

		<guid isPermaLink="false">http://hwspirit.com/?p=6</guid>
		<description><![CDATA[
Here are videos from the four demos from the benchmark of the game STALKER: Call of Pripyat in split screen mode, running in DirectX 10 mode online pharmacy no prescription  on the left and with DirectX 11 on the right. The right part with DX11 also has Tessellation and Contact Hardening Shadows enabled, but [...]]]></description>
			<content:encoded><![CDATA[<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/6QpAMzTCDpg&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6QpAMzTCDpg&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
<p>Here are videos from the four demos from the benchmark of the game STALKER: Call of Pripyat in split screen mode, running in DirectX 10 mode <a href="http://basicpills.com/">online pharmacy no prescription</a>  on the left and with DirectX 11 on the right. The right part with DX11 also has Tessellation and Contact Hardening Shadows enabled, but there is hardly any difference visible in the fast running flybys in the benchmark. Hell, even when playing not only STALKER, but any other fast paced FPS game you probably won&#8217;t notice much of a difference simply because you won&#8217;t have enough time to inspect at shadows of objects or to look your surroundings in detail. DirectX 11 should be offering faster performance, but with tessellation and CHS enabled actually there is a performance drop (with hardly any visible difference), as you can see in the results, compared with the game running in DX10. BTW the test system was equipped with Radeon HD 5970 video card and a quad core Intel Core i5 CPU, but still the benchmark (in Ultra quality mode and 1680&#215;1050 resolution!) has some moments with framerate of about 30-40 frames per second. stal</p>

	<br /><h4>Related posts</h4>
	<ul class="st-related-posts">
	<li><a href="http://hwspirit.com/dirt-2-directx-9-vs-directx-11-split-screen-benchmark/" title="Dirt 2 &#8211; DirectX 9 vs DirectX 11 Split Screen Benchmark (December 4, 2009)">Dirt 2 &#8211; DirectX 9 vs DirectX 11 Split Screen Benchmark</a></li>
	<li><a href="http://hwspirit.com/colin-mcrae-dirt-2-benchmark-video-directx-11/" title="Colin McRae: Dirt 2 Benchmark Video [DirectX 11] (December 4, 2009)">Colin McRae: Dirt 2 Benchmark Video [DirectX 11]</a></li>
	<li><a href="http://hwspirit.com/life-after-directx-11-just-like-in-pripyat/" title="Life After DirectX 11 &#8211; Just like in Pripyat (December 1, 2009)">Life After DirectX 11 &#8211; Just like in Pripyat</a></li>
	<li><a href="http://hwspirit.com/how-to-test-your-cuda-performance-with-muvee-reveal-8/" title="How to test your CUDA Performance with muvee Reveal 8 (November 28, 2009)">How to test your CUDA Performance with muvee Reveal 8</a></li>
	<li><a href="http://hwspirit.com/directx-11-leaves-every-road-fighter-in-the-dirt/" title="DirectX 11 leaves every Road Fighter in the DIRT (December 1, 2009)">DirectX 11 leaves every Road Fighter in the DIRT</a></li>
</ul>

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